Saturday, July 12, 2008

Resident Evil: The Umbrella Chronicles


Quick preface to this one, after Link's blew our collective minds we've been scouring for every Wii light-gun game we can find, our only requirement being co-op.
So Umbrella Chronicles starts out super promising, great great graphics (for the Wii at least), good play mechanics, classic Resident Evil characters and locations. Everything is plodding along really well, until we hit the context commands. Now I don't know if there's a proper term for this, but that's what I dubbed it, contextual commands. Think God of War's ogres, where a button will flash on the screen and you have to press it, followed by several others, in order to save yourself of kill the beastie. Fast forward to Resident Evil: The Umbrella Chronicles. Context commands have become a little more common in games, so its not surprising to see them, and I honestly don't mind them and almost like them, they provide a more visceral interaction with an enemy or environment because its pre-programmed, but you're still required to do your part. Well the big problem with Umbrella Chronicles becomes blazingly apparent at this little hiccup: both players share the main screen and one health bar, it is not split screen which is exactly right for a light-gun game, so when a beastie is charging you for some big attack, and you have to do a context command to dodge it, both players have to do their independent commands properly and at exactly the same time. Bullshit!
Now this is not too big of a deal on its own, yeah yeah you don't ever get it right and you always take the hit, but hey, we're two decent players so we're not getting our asses handed to us, we can take it. And we do, take the hit, keep on shooting, beat the level. No problemo.
That's until we clear an area of beasties, and head out a door (its a on-the-rails so no choice there) and are greeted by a giant mass of pipes, some kind of boiler system?, surrounding you starting to burst and catch fire, and you much nail your context commands to clear through it. Well as stated before nailing the context commands simultaneously just isn't going to happen, so death. And where was the last check point? Literally 2 rooms before the exploding boiler. Fast forward about 8 - 10 tries, and we're just done. It's not going to happen. So we decide to take advantage of one of Umbrella Chronicles excellent features, drop in drop out game play! Yeah! Play through that area with 1 player, nail the context command, hit the next checkpoint, drop second player back in and keep on maiming. Oh, but wait, you can't drop in and out at check points, only between levels. Screwed.
We ended up having to create another save, play through everything we already had, get to that level, play through it one player, beat it, then have 2p join back in.
That's some serious dumbfuckery right there.

1 comment:

Joel said...

Wow. That's sounds incredibly...um...worthless.