Saturday, July 12, 2008

Ghost Squad: Arcade Gold

Welcome to Ghost Squad, the re-release of a classic arcade light-gun shooter on the Wii. On the surface this game doesn't seem to be very much of anything, just 3 stages that you play through with a branch or 2 thrown in. However, after your first play through, you get a glimpse of the full flowchart of the levels optional parts, most of which you haven't unlocked yet, and you watch your character level up, get promoted, and unlock new guns and outfits. Now the outfits are purely for show, and I don't believe the character level does anything outside of promote you and be the vehicle for unlockables, but the weapons are great. Well, some of them. The first one you unlock after your base machine-gun (with shot selector for single, 3 shot, or full-auto) is the shotgun, which brings all kinds of fun to the table, unfortunately it also brings a lot of dead hostages and unintentional friendly fire. The next few after the shotty were a couple pistols and a sniper rifle, all of which are usable to a certain extent, but also not. In the bulk of the levels you're just slaying hordes of terrorists, but in the later part of one level you're up against terrorists on jet-skis and in helicopters. Not fun with a pistol or sniper rifle if you don't get a perfect head shot immediately.
The upside was after those the SAW unlocked, which is just mayhem extraordinaire. No ammo on this puppy, and nothing but full auto, the only check to it is a heat gauge, so you have to make sure not to go full auto full out or you're toast.
I like this game, I bought this game, I play it a lot.

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